This soundevent is called to stop the desired soundevents when the game is disconnected. Current close caption language (empty = use game UI language). If set, only allows this ent index to network (other than players and things that force sending). Replaces opaque objects with their grayscaled depth values. custom_game_overview_suppress_friend_data, Suppress friend active and historical data on custom game overview UI. Set to 0 to disable. Max time client waits for server to let it know that it has signed out with GC. In multiplayer games, don't repeat captions more often than this many seconds. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: DmCrashDump() (xbox360 only) 3: Same but with full heap 4: force an Assert, Cause the engine to crash by spewing an error (Debug!! Visualizes all entity input/output activity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at, Toggles input/output message display for the selected entity(ies). Spews a list of all client-side projectiles, Prints out all valid panorama CSS properties and their documentation, print panorama event types and their documentation, Lists secondary scene worlds and ref counts, Print out information on existing particle systems, Write a spreadheeet describing particle performance to particle_profile.csv, List the contents of the save directory in memory. Specifies the position (in degrees) of the virtual front left/right speakers. For debugging. D&D Beyond Used to provide extra information to clients when they're browsing for servers. # of milliseconds to sleep per frame while hibernating. Rendersystem option in use (changing this does not change the rendersystem). A young linguist named Milo Thatch joins an intrepid group of explorers to find the mysterious lost continent of Atlantis. Use multiple times to access all four corners. INTRO = 6. Print loaded materials that are using the error shader or material. Force a single render of the engine viewport. Add items to the NextBot debug filter. Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at, Toggles 'picker' mode. Format: find_ent_index , grabs the object in front of the player. Here is a list of pages that are useful to become acquainted with: Here are some important pages to read in order to understand our system: It is greatly appreciated if you help out by reporting rule violations in this thread, and if it does not gain attention, report the incident directly to the VS Battles staff. Windows mouse acceleration initial threshold (2x movement). (Only used when hosting xbox games). Print simple description of prediction copy fields for entindex. Force user input to this split screen player. sv_reserve_slots_for_reconnecting_players. Mostrar todas las entradas. Show clicks in the world in alternate manner. Tweak this parameter to adjust Free Camera mouse rotation. Radius in world space to reveal around all viewers from unseen state, regardless of visibility. Print loaded textures in ascending size order as they are in memory. If true, nav areas will be placed flush with the ground when split. Experimental feature to skip ticks when the client is catching up in low frame rate situations. Entity variable to watch in prediction system for changes. Set named mix layer / mix group, trigger amount. Mouse filtering (set this to 1 to average the mouse over 2 frames). How long a player needs to be disconnected before he counts as a leaver and gets punished. Test_StartLoop - Denote the start of a loop. If a Place argument is given, the current Place is set. Gives all bots the specified amount of gold. Take note that, due to considerable problems with trolls and vandals, it is automatically required that our members wait for 4 days after first creating an account before they are able to edit, and they must also have a confirmed email address. Applies smoothing/decay curve to flex animation controller changes. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at, Displays the interpolated pivot for the given entity(ies). How long a player has to choose their hero before being marked as AFK. How long looping soundpatch captions should display for. Move player to specified origin (must have sv_cheats). Number of QoS stats intervals that must be 'bad' on each team. Spew warning if command queue has grown above this many backlogged commands. Force client to ignore packets (for debugging). Saves the current Navigation Mesh to disk. Extend nav_tes_path by doing an expansion search on that path. Estás en: Inicio » Archivos de marzo 2019 If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). Lock the pathfinding start to the current intersection point. [0 = force off, 1 = force on, -1 = Engine Controlled], p2p_lockdown_game_server_trust_listenserver_host, Allow direct peer to peer connectivity with the player running a listenserver you're connected to. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. Gives a list of all currently open lessons. Set fs_report_long_reads 1 before loading to use this. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. Enable sleeping for dynamic physics bodies. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph, 5 = fantasy. If set, server only simulates entities on even numbered ticks. Absolutely do not click on any random links from suspicious users. Calculates the total allocations for a combatlog, Writes combatlog to disk if you have dota_combatlog_file set, Prints a snapshot of the commander's state, dota_compendium_stretch_goal_popup_tracker, Bit masks of game modes to search for in ranked matchmaking, dota_conduct_scorecard_latest_acknowledged, dota_continue_click_movement_after_cast_cancel. Options: -loose -multiple -toggle, Displays the hitboxes for the given entity(ies). Move specified player to specified origin (must have sv_cheats). If set, notarget will cause entities to never think they are in the pvs. Photos of the Toy Story 4 (Movie) voice actors. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. Flush and re-parse the sound operator system, Currently gets info for a single operator field. The name of the entity will be displayed as well as any messages that it sends or receives. 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