I've also tried sexy cities, but I didn't like the way the roofs of whiterun would change colour as I got closer. Would having all of them impact stability even if it runs at a high fps? Skyrim is a great game, but it suffers terribly from a lack of life overall. Apart from that I've not tried anything else, and I've only just seen Dawn of Skyrim. My refit of JK's and Great cities to make them work together. The Second Great War Winterhold - Expanded Ruins City Overhauls. It only affects the major holds though. See, that's what JK and many aesthetics mods just stop at. What was the problem exactly? I can't really suggest you any minor hold overhauls. Noticed tons of navmesh errors with followers and realized I had JKs and TGC Overhaul installed even though they're incompatible.. Loot doesn't see this, so I'm suggesting a notice in a future revision. It has some impact on fps though, since JK's Skyrim already does that and The Great cities also adds more stuff. In gratitude for the service of the Tongues in Tamriel's long history, Emperor Tiber Septim established the Imperial College of the Voice in Markarth, which was dedicated to returning the Way of the Voice to the ancient and honorable art of war. JK's CTD Cities (Solitude, Whiterun and Windhelm) Everytime I enter Solitude, Whiterun or Windhelm with their JK city mod they CTD I like these mods and want to play with them but after testing with them off I see that they cause crashes (the USLEEP fix does nothing) < > Showing 1-6 of 6 comments . Community content is available under CC-BY-SA unless otherwise noted. I played with JK's skyrim, I liked the look of it, but the FPS hit is high. Just added this last night! Thank you so much for that! Has a version without 'Cities of the North' as well, and also a 'T  Now you can finally have experience real cities in skyrim. The Elder Scrolls V: Skyrim > General Discussions > Topic Details. Page 34 of 36 - The Great Cities of JKs Skyrim - Patch - posted in File topics: In response to post #83085068. Now all we need is a standalone Falkreath fix and all of the Cities will finally be unique. The Great Cities feels more vast and makes each of those minor cities feel much more unique than JK's does so if you could only pick one tbh I recommend that. -The Great Cities of JK's Skyrim/The Great Cities of JK's North-The Great Town of Ivarstead (if you use it)-The Great Town of JK's Ivarstead (in miscellaneous files) Compability:-Legacy of the Dragonborn: Patch is provided.-NSUTR: Patch is provided.-Harvestable Mammoth Tusks (JK's version): patch is provided.-Skyrim Bridges: Patch is provided. The People Of Skyrim 2 is a massive world overhaul mod for PC gamers of Skyrim Special Edition, & Skyrim XB1 Console Users and can be found on various game hosting websites as from April 20th 2019. Thanks to the amazing job of user who sent me screenshots of bugs, things out of place, etc (in special to ShadowofNV and Czasior), I believe that the mod is now on it's final state with nearly 99% of the visual glitches corrected, so I post the link here for anyone who wants to check it out. Another thing that may help; if … Great work! I’ll check it out, but what the hell does harvestable mammoth tusks have to do with cities? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Hello, using LOOT here.. Does the great empire really only consist of mini settlements with some farmers in them? So I'm thinking 'bout a city and town mod that looks good and plays well too. I'm using Immersive Citzen and the The Great City of mods. Are you running any other mods that affect Windhelm’s interior, such as any of the Grey Quarter mods? Even its capital, Solitude, is smaller than the average city in Oblivion. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. SpenTrek. While playing at a stable 35 fps in most open areas and cities (all settings at Ultra and 1920x1080) the framerate suddenly drops down to 10-15 fps and gets locked there for some minutes, before it goes back to normal again as if sth is loading and causes the whole game to lag. The Elder Scrolls V: Skyrim. They work fine together, they work fine even with populated town and cities. Page 30 of 36 - The Great Cities of JKs Skyrim - Patch - posted in File topics: I have have a lot of floating objects in Morthal and Dawnstar and also fences in front of ladders. Ha, I'm glad you asked. Playing: ESO, Resident Evil Resistance, Nioh 2, P5R, Pkmn Sword *insert Skyrim … It's already compatible, you just need the patch for JK's Skyrim, Very nice looking forward to throwing this in the mix, New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Ultimate Whiterun, Adorning Whiterun V2, Better Cities Whiterun, Real Cities. It' on my to-do list, but might take some time, This is awesome!! Explore properties. JK does not. FandomShop DC Trivia GalaxyQuest. Heres the link to the mod's Nexus page: https://www.nexusmods.com/skyrimspecialedition/mods/33687?tab=description. It's also fairly compatible (with my mod list at least) because of this. Patch to make 'Jk's Skyrim', 'The Great Cities - Minor Cities and Towns', 'CON - Dawnstar' and 'CON - Morthal' to work well together. I use Dawn of Skyrim too. Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/skyrimspecialedition/mods/33687?tab=description. Copyright © 2021 Robin Scott. Great mods and it’s awesome that we can have them work together :), One spot that was messed up (and it could possibly be my fault) is morthol’s blacksmith’s. Greetings guys. I started to build this patch for myself after xenon left his patch behind, and it wasn't working for me. Thanks for watching our Skyrim Mod Spotlight!Support us on http://patreon.com/brodualLike us on Facebook! Harvestable Mammoth tusks edits some world placed mammoth skulls, incluind one that was attached to Winterhold's Jarl's Longhouse. It's not perfect, but all locations are now accesible, and there is no major clipping anymore. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, The Great Cities - Minor Cities and Towns SSE Edition, The Great Cities of JK - Notice Board Patch. Compatible with 1000’s of other town, city related mods including JK’s Skyrim – Open Cities – Immersive Citizens & offers the user a whole new immersive game-play experience across Skyrim. So nice to see Skyrim still very alive for so long. Spoiler Spellshade wrote: Are there any plans to update to include the Great City of Solitude, Karthwasten, etc into this? Hello folks, I have a mod on Nexus called, as the title say, "The Great Cities of JK's North" and what it does is patch JK's Skyrim+The Great Cities, with also the option of JK's Skyrim+The Great Cities+ Cities of the North Dawnstar+Cities of the North Morthal to work together, removing clipping, … It's beautiful and makes the cities feel lived in. 1 year ago. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Since The Great Cities rearranges the position of the Longhouse, you end up with a flying skull. Only problem is some NPCs hugging a wall near the Jarl Longhouse in Falkreath, but they do it even without Immersive Citzen. ). So it may be that the mighty deeds of the Nord heroes of old will soon … I'll take a look into it. So I am thinking about adding JK's Skyrim to the mix. 146 92 The Great Cities of JK's Skyrim - Patch.esp 254 FE 6a The Great Cities of JK's Skyrim - LotD Patch.esp 147 93 The Great Town of Ivarstead.esp 148 94 The Great Town of Ivarstead - JK's Skyrim Patch.esp 254 FE 6b COTN Morthal - Lanterns of Skyrim II Patch.esp 254 FE 6c JKs The Drunken Huntsman.esp 254 FE 6d DBM_JKDrunken_Patch.esp 254 FE 6e JKs Drunken Huntsman - … I got rid of great cities because it caused too many issues for me combined with JK (including a giant mountain the sky hovering over the whiterun tundra), You men Open Cities? Jan 2, 2017 @ 3:46am Have you sorted your load order with LOOT? Is JK the only mod you've tried? Great Cities is my favorite, makes all of the "minor" holds and towns feel huge and epic for a just a few MB and very stable. Thanks! Dawn of Skyrim's series aren't as heavily detailed or populated as JK's cities, but they're much easier on the framerate, and some might prefer the lack of clutter. Great Cities 2. Jk's Riverwood (version 1.3a or above) Jk's Whiterun (version 1.4 or above) Lakeview Extended - Hearthfire; Leaf Rest ; Legendary Cities - Tes Arena - Skyrim Frontier Fortress; Magical College of Winterhold; Moonpath to Elsweyr SSE; More Tavern Idles (it is recommended to position it below Immersive Citizens - AI Overhaul.esp) Open Cities Skyrim (Note: only compatible if you use the … I don’t use JK’s All-in-One because I run the Great Cities of Skyrim. http://facebook.com/brodualFollow us on Twitter! These mods are so much better than the clutter-only crap JK puts out. But now he is back and his patch is update, so both accomplish the same thibg, but are not exactly the same as it would be impossible. This author has not provided any additional notes regarding file permissions, Jkrojmal and Teabag86 for JK's Skyrimsoldierofwar for The Great Cities, This mod is not opted-in to receive Donation Points. I know quite as plenty of Whiterun mods that add clutter as well, AND expands the city to look bigger. i know it needs the great cities but i dont use those mods, ( good mods just not a fan) if you could release a stand alone patch for warp and jk that would be awesome Hey! Hey if you don’t mind my asking, with Dawnstar and Falkreath are the navmesh issues with The Great Cities mods or is it with having JK and Great Cities together? The crashing could be a conflict and not necessarily a load order issue. But it's divine cities that adds those extra people, travelers and citizens, plus the extra shop. :), Press J to jump to the feed. Mod of course requires: JK's Skyrim The Great Cities Load order: 1. Patch to make "Jk's Skyrim", "The Great Cities - Minor Cities and Towns", "CON - Dawnstar" and "CON - Morthal" to work well together. Log in to view your list of favourite games. Ilja. Finally! I didn't notice any problems in my game. Personally I have been testing with Dawn of Skyrim [www.nexusmods.com], as in my opinion it makes cities look and feel fresh by adding just the right amount of clutter for me. Cities; Skyrim: Locations by Type; Add category; Cancel Save. All rights reserved. For Markarth I add SkyCity to DoS, which is completely compatible and makes Markarth look amazing.. For the towns I use Better Town Textures, which doesn't add buildings or anything, but gives the town a unique look by changing the way the existing buildings textures, inside and out. Gamefaqs : Where 14 year olds make fun of 13 year olds for acting like 12 year olds. What is the difference between your patch and Xenonmods? From what I've read it seems you touch cities xenon don't but I'm not exactly sure, They actually touch the same places. for anyone that wants to breath new life into or was unsatisfied with the minor cities and towns of Skyrim. I m facing a weird issue with a modded Skyrim SE. The powerful open-source mod manager from Nexus Mods. I can only assume JKs Skyrim conflicts with those as well. This is Amazing and I'm definitely installing this, but could you please make a patch for Beyond Skyrim: Wares of Tamriel? Languages: Italiano; 日本語 *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. The cities are too small and underpopulated. Has a version without "Cities of the North" as well, and also a "The Great Town of Ivarstead" patch for JK's. The only major difference is that I have a option to add Cities of the North Dawnstar/Morthal to the mix. Most of the towns seem deserted. Dawn of Skyrim and Great Cities(the pack that include minor settlements and other individual downloads) don't overlap which is nice, but some settlement are still not covered by those two mods. I did some small and major re-attachments, and redone navmeshing. JK's Skyrim JK's Skyrim and Dawn of Skyrim Settlements Expanded Mod Suggestion. There are also patches for Farmhouse Chmneys, Harvestable Mammoth Tusks, Skyrim Bridges, Helgen Reborn, No Snow Under the Roof and WARP. I have a mod on Nexus called, as the title say, "The Great Cities of JK's North" and what it does is patch JK's Skyrim+The Great Cities, with also the option of JK's Skyrim+The Great Cities+ Cities of the North Dawnstar+Cities of the North Morthal to work together, removing clipping, correcting navmeshes and so on. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. The only city mods I use is CON Morthal, CON Dawnstar The Great Cities - Minor Cities and Towns and, JKs Skyrim and Artmoors village mods (kynesgrove, Whispering Mine and Shors Stone etc. Page 2 of 35 - The Great Cities of JKs Skyrim - Patch - posted in File topics: In response to post #78444858. User Info: akgamefan Spoiler AssassinRayJay wrote: Hey, I have a very small request, could you make a warp patch for just Jks skyrim? This looks great! 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